CS:GO console





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If you want to change to the competitive server tickrate of 128, change to that with this command. A smoke grenade lobbed an inch to the left of the optimum location can reveal your push to the enemy team, for instance. In order to calculate your latency for a website, you would have to use the PING tool via command line. There are different causes for packet loss, among which a wireless connection and ISP problems can be named.


It's typically caused by network problems at the server or an overloaded CPU. Recommended to set this to however many cores your computer has probably 4. To create one, simply make a new notepad document in the cfg folder, go to Save As, change file type to All Files and name it autoexec.


CS:GO console - If it's not possible for you to get a better connection, don't give up just yet! A ping less than 70ms is considered good, however any ping below 200ms is totally playable.


Are you playing CSGO on a bad internet connection? Are you suffering from constant lag caused by high ping and packet loss? If it's not possible for you to get a better connection, don't give up just yet! This guide is written for people like you. You can still enjoy playing CSGO online and even be good at it! In this guide, I will try to provide valuable information and help you tweak your settings to get the smoothest experience possible. You can still have a decent gaming experience even if you have a very high ping! Lag Compensation: Most modern video game engines including Source Engine feature comprehensive lag compensation. Lag compensation tries to provide a smooth online gaming experience for low quality internet sessions or connections by countering the effects of high latency. In other words, lag compensation makes gameplay smoother for players with high latency. Prediction: Your client tries to predict the cause and effect on the server you're playing on and show the results before waiting for confirmation from server. What it basically does is provide a smooth visual note the word visual experience on client side. You can read more about prediction here: Interpolation: Interpolation prevents stuttering usually caused by packet loss, thus provides a smoother overall experience. You can read more about Interpolation here: You can read more about how networking in Source Engine works here: The word ping is generally used in the place of latency over the internet, while it's not technically 100% correct, I'll be using the the word ping in this guide for the sake of simplicity. Difference between Ping and Latency: Latency is the time it takes for a pack of data sent from a client to reach its destination and for the response to get back, while ping is a tool to measure latency. In other words, Latency is the time it takes for your packet to reach the server and come back and PING is a tool for measuring that time. In order to calculate your latency for a website, you would have to use the PING tool via command line. What this tool actually does is send a packet to server and wait for a response, then note how much time it takes to get the response back. So it's basically the time a two-way trip of one of your data packets takes. However, latency shown in CSGO is a bit different because the server calculates your ping not your client, so CPU cycles are also taken into account. Some people incorrectly state that ping is a 2-way trip while latency is a 1-way trip. This is 100% false, the only reason the latency PING tool shows is different than the one you see in-game is because PING tool calculations are client-sided while CSGO Latency calculations are server sided. So in a nutshell, Latency is the time it takes for a packet to reach its destination and get back. Ping is a tool for measuring Latency. Ping tool shows a different Latency value than CSGO because ping tool calculates latency client-sided and CSGO performs it server-sided. It denotes the delay between when you make a move and when server recognizes your move. The lower your latency the faster your commands reach the server. A ping less than 70ms is considered good, however any ping below 200ms is totally playable. It's the common cause of rubberbanding a. There are different causes for packet loss, among which a wireless connection and ISP problems can be named. It also shows the stability of your connection. Your loss should normally be 0%, if it's higher it means something's not right. Either your ISP has some problems or your internet quality is really bad. Please note that a loss of x% does NOT mean that out of 100 bullets you fire, x won't hit. You can measure the overall loss of your network via PING tool: ping -t Choke: Choke is server lag, it means your packets do reach the server but the server itself fails to process them. It's typically caused by network problems at the server or an overloaded CPU. There's pretty much nothing you can do about Choke because it's caused by the server itself. Your choke should normally be 0%, if it's higher it means server has some problems. If you have a high Choke on a server, try changing the server and playing somewhere else until it's fixed. In simple words, choke happens when server tries to send update to client but fails to do so, common reasons for choke are insufficient server bandwidth and not being able to sustain tickrate. In order to take the most out of your network connection, you need to set your Rates correctly. Incorrect rates can easily induce lag on a good connection. In this section I will try to explain what each command does so you can use the best value. Default value is 80,000 and maximum value as capped at 128,000. Default value is 64 and maximum value as capped at 128. Do not use a value more than your FPS, only use 128 if you can achieve a stable FPS above 128. Default value is 64 and maximum value as capped at 128. However, it is limited by server's tickrate. You can't set a value higher than current server's tickrate. Do not use a value more than your FPS, only use 128 if you can achieve a stable FPS above 128. While interpolation provides a smoother experience, you want to use the least amount possible in order to improve consistency making sure you DO DMG when you hit someone ON YOUR SCREEN. Settings this value to 0 automatically resets it to the lowest value possible, you can NOT have absolute zero interpolation. If there are no servers available in your country, try playing on ones in countries close to yours. Playing on a Wireless connection can both induce packet loss and increase latency.


CSGO - How To Lower Your Ping/Latency
It is either 64 or 128. » CS:GO la CS:GO console How to enable console in CS:GO. You can put them in autoexec as you like, or just type them in directly when you want them. There are different causes for packet loss, among which a wireless connection and ISP problems can be named. Incorrect rates can too induce lag on a good connection. Settings this value to 0 automatically resets it to the lowest value possible, you can NOT have absolute zero interpolation. This set is super useful for maximising your viewing area and removing distracting animation. This means the players bandwidth ring is exceeded and the server is forced to skip data packets. Do not use a value more than your FPS, only use 128 if you can achieve a stable FPS above 128.